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How to Make a Clams Casino Type Beat in 2026 (Free Loops)

Updated 30 Oct 2026

Clams Casino
Clams Casino, photo from Spotify

A Clams Casino type beat is cloud rap: ethereal, euphoric and sad all at once, the sound behind early ASAP Rocky, Lil B and Mac Miller. The whole thing is built on heavily chopped, washed out vocal samples drowning in reverb and delay, with blurry ambient pads and a choir underneath and simple hard drums holding it down. Clams took sampling into a new world, flipping anything into a dreamy glitchy loop instead of looping an old soul record clean. The feeling is wide and emotional, less something you nod to and more something you float in, and the texture matters more than any clever chord. Get the wash and the chop right and you are most of the way there.

The basics

Tempo140 to 150 BPM
TagsChopped, Ambient, Sad
Keyminor
Instrumentschopped reverbed vocal samples
Loops to start with

You do not need a finished beat to start. The Clams Casino loops sit in step 1 and again at the bottom, ready to play.

What BPM and key is a Clams Casino type beat?

A Clams Casino type beat sits in a minor key at 140 to 150 BPM, built on chopped reverbed vocal samples and ambient pads. Cloud rap can feel slow and floaty, and plenty of the original beats sit lower around 115 to 120, but producers chasing the sound today tend to speed it up to 140 to 150 so the drums have some drive while the sample still floats. Right around 145 is a comfortable, common start.

The key is minor, which is where the sad beautiful feeling comes from. You will see some tutorials build in major with lush major seventh chords, and that works for the brighter euphoric side of Clams, but most of this style leans minor to keep it melancholy. Pick your mood first: minor for the dark washed out vibe, a major seventh progression if you want it more uplifting.

Seventh chords are the backbone either way. Stack root, skip a note, add, skip, add, skip, add and you land on a minor or major seventh inside your scale, so everything stays in key no matter how much you bury it in reverb. The sample and the pads set the key, and your bass just follows the bass notes of that progression.

How do you make a Clams Casino type beat?

You make a Clams Casino type beat from a minor loop of chopped reverbed vocals and ambient pads, drench it in reverb and delay, add a simple sub bass following the chords, and lay simple hard drums with reverbed acoustic snares at 140 to 150 BPM. The loops in step 1 stream right here and the mp3 is free. Then run the steps.

Loops to start with

  • ▶
    Salt
    140 BPM · Dmin
    AmbientGuitarSad
    @ndacompany
    ↓
  • ▶
    Levitating
    140 BPM · Fmin
    AmbientVirtualChopped
    @ndacompany
    ↓
  • ▶
    Love
    144 BPM · A#min
    AmbientHappyHyper
    @ndacompany
    ↓
  • ▶
    Massage
    140 BPM
    AmbientSadChopped
    @ndacompany
    ↓
  • ▶
    Lights
    140 BPM · Emin
    AmbientChoirSad
    @ndacompany
    ↓

How do you chop the vocal sample?

The vocal chop is the heart of this sound. Grab a vocal or a sample with real variation in it, drop it into Fruity Slicer, Serato Sample or Slicex and slice it. Set the chopping to beat, or half beat when you want that fast stuttering feel, then sweep through the slices until a phrase jumps out. This part is tedious, there is no shortcut, you just hunt through chops until something hits.

Unlike a clean soul flip, Clams chops are glitchy and unquantized, so humanise them. Mess with the length and position of each chop by hand, nudge notes off the grid, and change a note or two between bars so the loop breathes instead of repeating dead. A great trick is running the sample through a granular synth like Granulizer 2 or a morph preset in a grain plugin, recording a pass at normal grain speed and another at a slower speed for longer grainier chops, then stitching fragments from both together so each chord has its own texture.

Pitch is where a lot of the character lives. Most producers pitch the sample down a few semitones to make it darker and more atmospheric, but pitching up works too and gives a brighter, almost angelic top. Reversing a chop or two for the intro is a classic move. A fast way to work is to build your loop first, resample it to one audio clip, then chop or reverse or repitch that, so your slices are perfectly in time.

How do you get that washed out ambient sound?

Reverb is what turns a dry chop into Clams Casino. Do not just EQ the highs off. Grab a reverb, turn the mix to 100 percent, keep the decay fairly short so it does not turn to mud, then push the size as wide as it goes and filter the result with an EQ until it sits back in a haze. Free convolution reverbs and plugins like Valhalla Supermassive are made for this, just run through presets until one blooms the way you want.

Layer a delay on top, often with a lossy or lo fi bitcrush style effect, for that washed 2000s glitchy feeling. Stack a quiet pad or a soft bell under the main chop, lows EQ'd out so nothing clashes, and let a choir patch sit behind the whole thing for the euphoric lift. The idea is depth: four or five simple layers, each blurry, adding up to one wide emotional wall.

For cohesion, a lot of producers bus the whole melody and sometimes the drums to one channel and add a shared reverb and a light compressor, so everything lives in the same room. A slow sidechain pumping the pads against the kick keeps that wall breathing instead of sitting static, which is a big part of why these loops feel alive.

How do you build the drums and bass?

The drums are simple on purpose. Clams uses straightforward patterns, it is the sound selection that sets them apart. Reach for acoustic, almost live kicks and snares rather than clean trap one shots, and lean on heavily reverbed snares for that distant, spacious hit. The hats are basic too, usually a two step pattern, sometimes a reversed hat for texture, with velocity played around a little so it bounces naturally.

Treat the drums like part of the atmosphere. Route every drum sound to one mixer bus and add a reverb, a compressor and some grit so they sit inside the wash instead of poking through dry. A soft clipper or a distortion like Thermal plus an RC20 style retro colour gives them the crunchy, slightly broken edge that cuts through all that reverb without sounding sterile.

The bass stays minimal. A simple sub or synth bass following the bass notes of your chords is all you need, and it can switch between two 808s, a fatter one and a tighter one, to flip the energy between sections. If the sub has no real transient, drop a quiet acoustic kick on top of it to give it a knock. On the master, add a soft clipper and push the other tracks into it for that grungy, gently distorted glue, and a light master pass to finish.

Euphoric or dark: two sides of Clams Casino

Clams Casino is not one single mood. One side is dark and melancholy, slow washed vocals and minor chords, the sad beautiful cloud rap people know from the ASAP Rocky beats. The other side is openly euphoric, brighter major seventh pads, a choir lifting the top, the whole thing glowing instead of grieving. Same toolkit, same chops and reverb, you just choose which emotion to point it at.

For the euphoric lane, use sounds with lots of high end so the frequency range feels full and huge, stack lush major seventh pads, and let the choir and bells carry the uplift. For the dark lane, pitch the sample down, pull the highs back into the haze, keep the choir ghostly and let the minor tension sit heavy. Either way the drums stay simple and reverbed, and the sample stays the star.

Common mistakes to avoid

The common mistakes are a dry sample, over quantised robotic chops, drums that are too clean or too loud, and a thin one dimensional sample. A dry sample is the biggest one. If your vocal chop is not drowning in reverb and delay it just sounds like a chopped sample, not cloud rap. The wash is the sound, so commit to it, mix the reverb high and let the loop sit back in a haze.

Perfectly quantised chops are the next trap. Clams chops are glitchy and human, so if every slice snaps to the grid the loop feels stiff and lifeless. Nudge them off, vary the lengths, change a note between bars. Keep the drums simple but do not leave them bone dry and clicky either, run them into reverb and a touch of grit so they belong in the same room as the sample. And do not drench everything equally and forget depth: layer a few quiet pads and a choir with their lows EQ'd out so the sample feels wide and emotional instead of one thin line.

How do you use the NDA Company loops?

Every loop here is played by hand, no AI, and free as an mp3. Load one in, take its key and BPM, pitch it up or down to taste, soak it in reverb and delay, then add your own simple drums and sub bass, and the hardest part of a Clams Casino type beat, the chopped ethereal sample, is already done for you.

Loops to start with

  • ▶
    Salt
    140 BPM · Dmin
    AmbientGuitarSad
    @ndacompany
    ↓
  • ▶
    Levitating
    140 BPM · Fmin
    AmbientVirtualChopped
    @ndacompany
    ↓
  • ▶
    Love
    144 BPM · A#min
    AmbientHappyHyper
    @ndacompany
    ↓
  • ▶
    Massage
    140 BPM
    AmbientSadChopped
    @ndacompany
    ↓
  • ▶
    Lights
    140 BPM · Emin
    AmbientChoirSad
    @ndacompany
    ↓
Start now

Pick a loop and drag it into your DAW. 808 under it, clap on top, your first Clams Casino beat is running.

All Clams Casino loops

BPM, key and vibe of the Clams Casino loops

Tempo, key and mood of the Clams Casino loops, straight from our catalog.

LoopBPMKeyVibe
Salt140DminAmbient, Sad
Levitating140FminAmbient, Virtual
Love144A#minAmbient, Happy, Hyper, Sad
Massage140Ambient, Sad
Lights140EminAmbient, Sad
Halftime140AminAmbient, Sad
Pulse140BminAmbient, Sad
Lemons140D#minAmbient, Sad
Coupe Swervin140Dark, Hyper, Virtual
Manga140Ambient, Virtual

Sources

Free Clams Casino loops to start with

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FAQ

What BPM is a Clams Casino type beat?

Usually 140 to 150 BPM for the modern take, around 145 is a safe start. The original cloud rap beats often sit slower near 115 to 120, so slow it down if you want it floatier.

What key is a Clams Casino type beat in?

Minor for the sad, washed out feeling. Some euphoric beats use major seventh chords instead, but minor is the default. Build the key from your loop and let your bass follow the chords.

What instruments and plugins do I need?

Chopped reverbed vocal samples, ambient pads and a choir, a simple sub bass and simple acoustic drums. A slicer like Fruity Slicer or Serato Sample, a granular synth for texture, and a big reverb like Valhalla Supermassive do most of the work.

How do I get that ethereal washed out sound?

Put a reverb on the sample, turn the mix to 100 percent with a short decay and the size wide, then EQ it back into a haze. Add delay and a lo fi effect, layer quiet pads and a choir underneath, and bus it all to one reverb so it lives in one room.

Can I pitch the loop?

Yes. Pitching the sample down makes it darker and more atmospheric, pitching it up gives a brighter angelic top, and reversing a chop is a classic intro move. Recheck your bass key afterwards.

Where do I get the loops?

Right here. Every loop is a free mp3, played by a real producer, so you can start a Clams Casino type beat without chopping a sample from scratch.

They are not royalty-free. Free in your own beats; a 50/50 publishing split with NDA Company applies to every commercial release. License Terms

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